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Iraq Game Jam 2026

Organizer & Mentor, Basra site

I organized the Basra site of one of Iraq's leading game jams, mentored the teams, gave a talk on finishing a game on time, and built a kiosk that lets visitors play games from past editions.

  • Organizer
  • Mentor
  • Speaker
  • Kiosk developer
Iraq Game Jam, 27–29 August
When
August 27–29, 2026
Where
Ayman Bookstore, Basra
With
Dudes Studio, with Tafa3ul Hub and Baghdad Game Lab

Recap

Three days at the Basra site, in 79 seconds.

A participant photographs the Iraq Game Jam 26 screen on a phone.

About the event

Iraq Game Jam is one of the country's leading game development events. It brings together developers, artists, designers, musicians and writers, from beginners to professionals, who form teams and build a complete game from scratch in just three days.

The 2026 edition ran in Baghdad, Basra and online at the same time, under the theme "Don't Go Outside." It was sponsored by the Goethe-Institut, the Institut français and the French Embassy, and FiberX, and ended with a final showcase in September 2026.

Organizing

I represented Dudes Studio in organizing the Basra site, alongside Tafa3ul Hub and Baghdad Game Lab. I prepared for the three days, set up the working environment for the teams, and oversaw the jam from kickoff to final submissions.

Our goal was to give Basra's developers an experience on par with the capital's, and to make the city a real part of Iraq's growing game development scene.

Organizers and participants pose in front of the Iraq Game Jam screens.

Mentorship

I mentored the teams throughout the jam:

  1. Shaping ideas

    Turning the theme into a clear, achievable game concept.

  2. Scoping

    Focusing on core gameplay instead of features the time wouldn't allow.

  3. Technical support

    Troubleshooting code and organizing the team's workflow.

  4. Testing and submission

    Getting a playable, presentable build out in the final stretch.

Talk: How to Succeed at a Game Jam

A talk on what a game jam really is and how to prepare for it: the common mistakes that sink teams, and practical guidance for finishing a complete game on time. The aim was to help participants, especially beginners, start with realistic expectations and a clear plan.

A speaker addresses participants in Basra while the Baghdad site joins on a video call.
The Baghdad site joined the talk on a video call.

The talk covered:

  1. Understanding the event

    What a game jam is, what judges look for, and why a simple, finished game beats an ambitious, unfinished one.

  2. Pitfalls to avoid

    Over-scoping, leaving testing to the last minute, poor communication and task division, and skipping rest and sleep.

  3. Planning

    Turning the theme into a clear gameplay idea, building a minimum playable version first, then polishing as time allows.

  4. Tips for jam days

    Working in phases, playtesting constantly, preparing a submission build early, and caring about first impressions: sound, the title screen and ease of play.

Kiosk system

I built a kiosk that runs games from previous Iraq Game Jam editions, with Tauri and with help from Claude. It is installed in a dedicated booth, so visitors and participants can browse the collection and play instantly, with no setup.

  • Tauri
  • Claude
  1. Preserving the jam's legacy

    Participants' games stay playable and visible long after each event ends.

  2. A hands-on visitor experience

    The public gets a fun, direct look at what Iraqi developers are creating.

  3. Inspiring new participants

    Newcomers see real examples of what can be built in just three days.

Outcomes

The jam ended with a final showcase where the teams presented their games.

  1. 1st placeSimsim's Endless JourneyTeam Timman
  2. 2nd placeBurn the VampireTeam Game Over
  3. 3rd placeDon't Make'em Go OutsideTeam C4

Skills

  • Event organization
  • Mentorship
  • Public speaking
  • Game development
  • Tauri
  • Desktop apps
  • AI-assisted development
  • Partner & sponsor collaboration

Let's build something together

Have an idea, a project or a role in mind? Send me a message and I'll get back to you.